OP: CheckMate
PITCH
OP:CheckMate is a Tactical RPG where two players face themself for the controle of the area with two team of 4 soldier.
Theme: Tactical, War, Dystopia
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Genre: Tactical RPG
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Target: midCore Gamer
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Number of player: Two
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Engine: Unity
PROJECT CONTEXT
OP:Checkmate is the End of the Year project of my 1st year of studies with a team of 8 students. We were two Programmer, me and Valentin Payot
My job: Technical Game Designer / Lead Designer
- Determining the scope of the prototype
- Optimizing the game and implement art assets
- Managing the team
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- Devlop the system of turn by turn, repart stats of soldier, multiplayer system and Characteres Abilities
TURN BY TURN SYSTEM
We chose to make a game with two players, but because we still do not have the capacity to deal with Online, we chose to make Players play on the same PC. When a player end his turn, the second take the PC and play his one.
STATS DISTRIBUTION
At the start of the game, both player can chose the stats of the 4 soldier they have and their Classe to adopt a certain startegy before the start of the duel and for the replayability.
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After that, each soldier have a personnal DataBase that list all the information he need for his actions
The Classe determine the weapon of the Soldier, including:
- Assault Rifle
- Sniper
- Shotgun
- Machine gun
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The stats to ditribute are limited and give bonus depending of the stat:
- Defense give Health
- Speed give range of Movement
- Precision give chance to touch the target
- Luck give more Critical chance
FIELD OF VIEW
Each units of the game have a Field of View that can detect ennemis units and place where the they can't see. I use the same as two of my other game that i improve
with the time and the Experience like on or
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Go here if u want more information about it.
TEAM
Baptiste Colin
Animator / Environement Artist
Gabriel Blanc
Concept Artist / FXs
Alexis Mt
Environement Artist
Danial Lalmi
Character Artist
Valentin Paillot
Gameplay Programmer
Pierrick Pepin
Producer
Baptiste Durieux
Level Designer