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BONY TIDES

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PITCH

Bony Tides is a Tower Defense where the player has to stop waves of skeletons to enter on the town. A limited number of turret can be active at the same time, and Each tower can be active or desactive with keyboard.

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Theme: Pirate

Genre: Tower Defense

Target: midCore Gamer

Number of player: One

Engine: Unity

PROJECT CONTEXT

Bony Tides is School project made during my 1st year of studies with a team of 8 students.

My job: Technical Game Designer

- Devlop turrets and ennemis NPC

- Create Waves system tools for the Designers

- Made system distribution input to the turrets

- UI implementation

- Mini-Map

WAVES DATABASES

The principle of our Tower Defense base himself on the feature of wave of ennemis, We created a way to easily change evry wave without twiking Code evry time. For that we use DataBase and Scriptable Object.

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Evry wave got a DataBase that listing evry Mob who gonna spawn and can be added multiple Delay between each spawn.

TURRETS

On this game, each Turret have a assign Input and can Activate or Desactivate by using this one. Three number of focus be select to aim at the wanted NPC and 4 different classes of turret can be construct.

To facilitate the movement on the Turret Interface, We chose to use Tab that can be open or retract depending of the Information needed.

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TEAM
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Nicolas Trevisan

Environement Artist

Thomas Boucher

Character Artist / 3D

Danial Lalmi

3D

Audrey

3D

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Tennesse Maurin

Lead Game Designer

Jeremy Garceau

Level Designer

Axel Bullet

Technical Game Designer

©2020 par Dimitry JULLIARD

Contact:

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