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BONY TIDES

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PITCH

Bony Tides is a Tower Defense where the player has to stop waves of skeletons to enter on the town. A limited number of turret can be active at the same time, and Each tower can be active or desactive with keyboard.

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Theme: Pirate

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Genre: Tower Defense

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Target: midCore Gamer

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Number of player: One

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Engine: Unity

PROJECT CONTEXT

Bony Tides is School project made during my 1st year of studies with a team of 8 students.

My job: Technical Game Designer

- Devlop turrets and ennemis NPC

- Create Waves system tools for the Designers

- Made system distribution input to the turrets

- UI implementation

- Mini-Map

WAVES DATABASES

The principle of our Tower Defense base himself on the feature of wave of ennemis, We created a way to easily change evry wave without twiking Code evry time. For that we use DataBase and Scriptable Object.

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Evry wave got a DataBase that listing evry Mob who gonna spawn and can be added multiple Delay between each spawn.

TURRETS

On this game, each Turret have a assign Input and can Activate or Desactivate by using this one. Three number of focus be select to aim at the wanted NPC and 4 different classes of turret can be construct.

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To facilitate the movement on the Turret Interface, We chose to use Tab that can be open or retract depending of the Information needed.

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TEAM
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Nicolas Trevisan

Environement Artist

Thomas Boucher

Character Artist / 3D

Danial Lalmi

3D

Audrey

3D

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Tennesse Maurin

Lead Game Designer

Jeremy Garceau

Level Designer

Axel Bullet

Technical Game Designer

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