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MAIN SKILLS
Unity
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Prototyping & Programming
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Designer friendly interface
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SOLID principles
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Maintenable architecture
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Tools
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Create tools for co-workers
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Input system
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Scene Management
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Engine
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Optimizing
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Camera
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UI
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Build
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Game Design
Languages
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- Design
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3C
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Gameplay Pillars
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Game Loops
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Signs & Feedbacks
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System Design
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Game Documentation
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Game Concept
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Player Theory
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Audience Targetings
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Production
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Jira
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Confluence
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Design patterns
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State Machine
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Goal Pattern
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Object Pooling
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Singleton
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Maintenable architectures
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Optimisation
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Miscellanous
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Indexers
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Collections
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SECONDARY SKILLS
Unreal Engine
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Blueprints prototyping
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Rendering
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Building
Git
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Versionning
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Command Lines
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