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MAIN SKILLS

Unity
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  • Prototyping & Programming

    • Designer friendly interface

    • SOLID principles

    • Maintenable architecture

  • Tools

    • Create tools for co-workers

    • Input system

    • Scene Management

  • Engine

    • Optimizing

    • Camera

    • UI

    • Build

Game Design
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Languages
c++ & c#.png

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  • Design
    • 3C

    • Gameplay Pillars

    • Game Loops

    • Signs & Feedbacks

    • System Design

    • Game Documentation

      • Game Concept

      • Player Theory

      • Audience Targetings

  • Production

    • Jira

    • Confluence

  • Design patterns

    • State Machine

    • Goal Pattern

    • Object Pooling

    • Singleton

  • Maintenable architectures

    • Optimisation

  • Miscellanous

    • Indexers

    • Collections

SECONDARY SKILLS

Unreal Engine
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  • Blueprints prototyping

  • Rendering

  • Building

Git
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  • Versionning

  • Command Lines

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