LORIA-NF
PITCH
You are send in a mega-structure to destroy it with your ship and a droide who gonna help you to find your way in.
Theme: Space, companion, ship, AI
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Genre: FPS
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Target: midCore Gamer
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Number of player: One
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Engine: Unreal Engine 4
PROJECT CONTEXT
Loria-NF is a School Project made during my 1st year on the theme of "Companion" with a team of 5 student. I was the only Programmer on the project
My job: Technical Game Designer
- Devlop the features of the a FPS game
- Programming the character controle to ensure the best comfort and easy handling possible
- Made AI of the NPCs
- Creat and implement the lore of the Companion in the game.
CHARACTER CONTROLE
For this project the main intentions was to give a full liberty of movement to the Player and the fact that there is no top or bottom identifiable. So i focus my work on the Character to give the best sensation for the Player.
To give this liberty of controle, I made that the Yaw, Roll and Pitch of the Character have no contraint and be very reactive to the Player Input.
TEAM
Kathia Lebon
Character Artist
Alex Boudras
Environement Artist
Camille Cuby
FXs Artist
Jeffry De Olivera
Game / Level Designer