FANTASY WORKMAN
PITCH
You and your teamate are sent on the most crazy and dangerous building sites. Use crazy tools and work in team to complete the task before the end of the deadline
PROJECT CONTEXT
Theme: Fantasy, building
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Genre: coop of building
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Target: Casual Gamer
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Number of player: Two
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Engine: Unreal Engine
Fantasy Workman is a Coop game made in 3 weeks during a workshops. The theme was to made a Coop game with a "Time Attack" Feature (timer, score, replayablity).
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On this project we where two Programmer, me and Théo Farnol.
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My job: Technical Game Designer
- Made in cooperation with Theo a UML of the architechture of the script of the game
- Set up interfaces and the State Machine of the Character Controler.
- Implement the structure of the UI
- Fix up bug and polish of the game.
UML & structuration of scripts
On this project, our goal was to create something optimize and cleare for both Designer and Technical. To do this, we create a UML (Unified Modeling Language) at the start to always have a main direction and splits the dependencies to not interfere in the work of other.
TEAM
Mathilde Laplace
Environement Artist
Lucie Poitier
Concept Artist
Anaïs Petit
Character Artist
Baptiste Colin
Animator / 3D
Theo Farnol
Gameplay Programmeur
Gautier Dogneton
Level Designer
Martin Perez
Lead Game Designer