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FANTASY WORKMAN

PITCH

You and your teamate are sent on the most crazy and dangerous building sites. Use crazy tools and work in team to complete the task before the end of the deadline

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PROJECT CONTEXT

Theme: Fantasy, building

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Genre: coop of building

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Target: Casual Gamer

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Number of player: Two

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Engine: Unreal Engine

Fantasy Workman is a Coop game made in 3 weeks during a workshops. The theme was to made a Coop game with a "Time Attack" Feature (timer, score, replayablity).

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On this project we where two Programmer, me and Théo Farnol. 

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My job: Technical Game Designer

- Made in cooperation with Theo a UML of the architechture of the script of the game

- Set up interfaces and the State Machine of the Character Controler

- Implement the structure of the UI

- Fix up bug and polish of the game.

UML & structuration of scripts

On this project, our goal was to create something optimize and cleare for both Designer and Technical. To do this, we create a UML (Unified Modeling Language) at the start to always have a main direction and splits the dependencies to not interfere in the work of other.

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TEAM
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Mathilde Laplace

Environement Artist

Lucie Poitier

Concept Artist

Anaïs Petit

Character Artist

Baptiste Colin

Animator / 3D

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Theo Farnol

Gameplay Programmeur

Gautier Dogneton

Level Designer

Martin Perez

Lead Game Designer

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